Thursday, May 29, 2008

Marking Schedule Week 12



Trick - Creating a moving elevator



Both start at the same keynum0. When you stand on tag 1, both tag 1 and 2 move to the keynum1. Tag 1 then continues to keynum2 leaving tag 2 at keynum1. (calculated timing can then return them in the same sequence to keynum0)
NB: Mover tags can be whatever you choose
Tag 1 Mover Properties settings:
Events: (naming this tag is oppitional as it is NOT an event for another mover)
MoverEvents: Opening Event-Tag 2 (When you stand on tag 1, tag 2 moves making it the event)
Object: StandOpenTimed (because you stand on this move to start the event)
Tag 2 Mover Properties settings:
Events: Tag 2 (it is necessary to name this tag as it is an event for another mover)
MoverEvents: (it is not necessary to set this as it is not a trigger for another mover, IT IS the trigged mover)
Object: TriggerOpen Timed (because it is triggered by the movement of tag1)
More boxes can be added to the sequence however they also need to be named tag 2 so that they will all be triggered by tag 1.

Marking Schedules for Week 11



Saturday, May 24, 2008

Custom textures 2










Custom textures 1





Tip

A really easy thing to do in helping organising the blogging is to create drafts of all the posts you know you'll have to do and add a couple spare posts in between for the extra stuff we may be asked to do. Any extra posts at the end can then be deleted.

3 Elevator Images in UT4 V2